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Object :
Be first to advance all 4 of your marbles around the board to HOME position from BASE position.
Setup :
1) Each player chooses a set of 4 matching colored marbles and places them in the BASE row that matches his or her color.
2) Each player rolls the die. The player rolling the highest number goes first. Play passes to the left.
HOW TO PLAY :
On a turn, roll the die once and try to advance a marble. Anytime you roll a 6, take an extra go .
START a Marble First
Before any marble can be advanced around the board, it must first be moved from the BASE row and placed in the START hole. See Figure 1. You can “start” a marble ONLY on a die roll of 1 or 6. Once a marble is in START, it can be moved on your next go
MOVING Your Marbles :
Once a marble has been “STARTED,” it is moved clockwise along the game path holes the number shown on your die roll. Count each hole, whether it is empty or occupied by an opponent’s marble.
Once you have one or more marbles on the game path, when you roll 1 or 6, you have the option of entering a new marble into the START hole or moving a marble on the path the number of holes shown on your die roll. NOTE: When one of your marbles is positioned in the START hole, you cannot move a new marble into that space.
You can jump over or land on an opponent’s marble. See “GETTING AGGRAVATED” for details.
You cannot jump over or land on your own marbles. If one of your own marbles is keeping you from moving another marble the full count on the die, then you cannot move that “blocked” marble.
GETTING AGGRAVATED :
If an opponent lands on one of your marbles by exact count, your marble is “aggravated” and must immediately return to your BASE row. Your opponent’s marble then occupies the hole you gave up. Marbles can be “aggravated” anywhere on the board except in their BASE or HOME positions.
If your marble has been “aggravated” and returned to BASE, you can move it back into the START hole on your turn by rolling 1 or 6 as explained previously.
NOTE: If an opponent’s marble is in your START hole when you roll 1 or 6, you can advance one of your marbles from your BASE into START. Simply “aggravate” your opponent’s marble and send it back to its BASE.
SHORTCUTS :
Star Hole Shortcut: Whenever a marble lands in a Star hole by exact count, it can be moved clockwise around the Star holes on your next turn. Advance the marble the number of holes allowed by your die roll.
Exit the Star holes onto the path that leads to your HOME area. Then continue moving down the path by the remaining count on your die roll. See Figure 2. (You can also exit from an earlier Star hole if you wish.)
Center Hole Shortcut: The hole in the center of the game board is a super shortcut. You can move into the Center hole only by exact count on the die. See Figure 3. (You can move into the Center hole from a Star hole only by rolling a 1.)
Once you advance into the Center hole, the only way out is to roll a 1 on a future turn. Exit the Center hole onto the Star hole closest to the path that leads to your HOME area. (You can also exit to any other Star hole if you wish.)
Shortcuts are optional. They’re excellent because they shorten the time it takes to move around the board. But be careful!
Opponents can “aggravate” your marble in the Center or Star holes! Keep this in mind whenever you take a shortcut!
Getting Home Safe :
Enter into any of the 4 holes in HOME by exact count. See Figure 4. Remember, you cannot jump over your own marbles,
so keep this in mind as you try to move each marble into HOME. If your die roll gives you too many moves to get into your HOME area by exact count, you cannot advance that marble. Try to advance one of your other marbles instead.
If you do not have any other marbles still in play, your turn is over.
WINNING THE GAME : Be the first to move all 4 of your marbles into your HOME area to win!
Please email customerservice@woodentoys4tots.com For pictures of the aggravation boards depicting the the moves mentioned above.
Wooden Chinese Checker Board Game is another great family marble game that we offer.
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Tags: aggravation game
Posted in Board Games · September 4th, 2010 · Comments (0)
Mages are considered to be one of the most versatile classes in the World of Warcraft. If you are completely new to being the mage, then you could be confused over all the various tactics and talents. Probably you need some insight for leveling up. There is no matter whether you are going to be frost or fire mage, you still need some good guidance in order successfully level up.
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- You do not have to become upset if you get killed in lower levels quite often. As a rule in the World of Warcraft mages tend to take a lot of damage in lower levels and they do not start getting stronger till middle levels. As well you do not have to forget that pyroblast is your friend. Although you are going to become a frost mage, you still have to make sure that you get pyroblast. It will surely be very powerful, helpful as well as offensive attack.
- Unfortunately, but a lot of mages do not understand it, but stepping away from the opponent sideways is considered to be much better than just backing up. You will be able to find yourself maintaining control much easily if you just turn sideways. If you are quite careful, then you could even do it while casting a spell.
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Posted in Board Games · July 26th, 2010 · Comments (0)